POV-Ray : Newsgroups : povray.binaries.images : Sponge 86 kb : Re: Sponge 86 kb Server Time
3 Oct 2024 23:25:41 EDT (-0400)
  Re: Sponge 86 kb  
From: Spider
Date: 9 May 1999 11:31:22
Message: <37359AC7.A47A817C@bahnhof.se>
Welcome to to the gang.. (hard way workers) I like the image :-)


Bill DeWitt wrote:
> 
> Ken <tyl### [at] pacbellnet> wrote in message
> news:37349612.3D3AF718@pacbell.net...
> > Bill DeWitt wrote:
> > >
> > > > My calculations show that on my PII 400 it will take about a month!8-O
> >
> >   TGIF  ( Thank Goodness It's a Fractal ).
> >
> >     It looks interesting indeed. It makes me wonder at the approach
> >   used for the construction. You took a big bunch of objects and used
> >   them to chip away at something else. To do this you used a method
> >   that is know to significantly increase rendering times.
> >     Looking at the process in a different way why not just use the big
> >   bunch of objects collectively to create the object without having to
> >   remove material from the something else in the process. Well it is
> >   something to consider anyway and if you could pull it off it would
> >  render in a significantly shorter time as your reward.
> 
> Thanks Ken,
>     I am in fact trying to use one cube scaled down and rotated to cut the
> original cube. I had seen that folk were making this shape by stacking boxes
> and wanted to try it the other way.
>     My thinking process <sound_effect=Clunk WhirrrrrWANG,Clunk WhirrrrrWANG>
> was that this was the way the fractal was intended to be, and since I have
> this fancy schmancy computer I should make it that way. It allows the macro
> to accept a recursion level and go to what ever level of detail I want by
> making smaller and smaller cuts. The image I posted were the objects that
> would be used to make the cuts at level Five.
>     I'm sure that the stacking method can be made to allow that too, but
> this was inherent in the method. My original hope was to use a 'bounded by a
> box centered on camera' method of recursion that would allow an increasing
> level of detail fly-through to render sometime this century.
> 
>     As I wrote the first draft of this message I got a power interrupt and
> lost 10 hours of rendering, but by then my estimate had refined to about 40
> hours at 5 pps. I might finish this after all.
> 
>     Bill "The hard way is the easy way" DeWitt

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


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